This 3D model is built by keeping a CLEAN TOPOLOGY
Number of quadrangles: 11 923 quads
Number of triangles: 0 tris
Number of Ngons: 0
EXTREME HIGH RESOLUTION TEXTURES:
• Color: 8000x8000 px
• Normal: 4096x4096 px
• Displacement: 4096x4096 px
CLEAN UV TEXTURE MAPPING
to get less distortion as possible.
Details are generated by Displacement & Normal maps.
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NOTE FOR EXPORTED FORMAT USERS (OBJ/FBX3DS) :
SSS translucent effect is only available for native format (c4d), so to get more realism you have to recreate your own SSS Translucent channel in your own software.
You probably have to redefine path or re-import textures in their own channels and choose UV mapping projection.
Displacement technique is used there to get more details.
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