Tuesday, March 20, 2012

VW New Beetle 3D Model - Updated




DESCRIPTION :
A beautiful & detailed VW New Beetle

Each element are separated, so ideal for animation.
You can make a detailed closeup render without loosing details.

CLEAN TOPOLOGY
Number of quadrangles: 96 986 quads
Number of triangles: 3 387 tris
Number of Ngons: 0

TEXTURES:
• white light: 136 x 136 px (color & bump).
• red light: 295 x 295 px (color & bump).
Most of materials are procedurals

CLEAN UV MAPPING to get less distortion as possible.
Each element has a personalized UV mapping.

Tyre is modeled (not a bump texture)

C4D FORMAT: 
Native format is C4D 11.5.
You can change easily resolution with hypernurbs.


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OBF -FBX - 3DS FORMATS: 
This is an exported format from a native CInema 4D file.
So you probably have to redefine texture path.




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Wednesday, March 14, 2012

Remote Control 3D Model





DESCRIPTION :
A very beautiful 3D model of a Remote Control.

This object is built by keeping a clean topology.
Number of quadrangles: 19 307 quads
Number of triangles: 202 tris

EXTREME HIGH RESOLUTION SEAMLESS TEXTURE: 
• Color 8000 x 8000 px
• Reflection 8000 x 8000 px
• Bump 8000 x 8000 px
• Specular 8000 x 8000 px
As you can see in pictures, you can render it with full closeup by keeping beautiful details. IDEAL FOR HIGH RESOLUTION RENDERING. 
Clean UV texture mapping to get less distortion as possible..


C4D FORMAT: 
Native format is C4D 11.5.
You can change easily resolution with hypernurbs.


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OBF -FBX - 3DS FORMATS: 
2 polygon resolutions are provided: Low & High
This is an exported format from a native CInema4D file.
So you probably have to redefine texture path.


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Monday, March 12, 2012

Bullet 3D Model



DESCRIPTION :
VERY REALISTIC BULLET
This model is built with a beautiful texturing process.

You can make a detailed closeup render without loosing details.
Clean topology.

Number of quadrangles: 2 x 1116 quads
Number of triangles: 2 x 24 tris
Number of Ngones: 0

BEAUTIFUL HIGH RESOLUTION TEXTURE:
• 4096 x 4096 px (color)
• 4096 x 4096 px (normal)
• 4096 x 4096 px (bump)
• 4096 x 4096 px (specular)
Clean UV texture mapping to get less distortion as possible.

YOU GET 2 MODELS: 
-1 with perfect and no deformed shape
-1 with deformed/used shape


C4D FORMAT: 
Native format is C4D 11.5.
You can change easily resolution with hypernurbs.


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OBF -FBX - 3DS FORMATS: 
This is an exported format from a native CInema4D file.
So you probably have to redefine texture path.


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Sunday, March 11, 2012

Hotdog 3D Model


Link

DESCRIPTION :
Number of quadrangles: 6620 quads
Number of triangles: 0 tris
Number of Ngones: 0

To get details Displacement process is used.

Clean uv mapping with less distortion as possible.
HIGH RESOLUTION TEXTURE:
• 8000 x 8000 px (color)
• 8000 x 8000 px (diffusion)
• 8000 x 8000 px (displacement)
• 8000 x 8000 px (bump)
• 8000 x 8000 px (reflection)
• 8000 x 8000 px (luminosity)

C4D FORMAT: 
Native format is C4D 11.5.
THE OPENING IS RIGGED WITH XPRESSO CONTROL SLIDERS.
Very easy to animate. You only have to move the sliders & record.
Rigging is working with newer versions of Cinema 4D (R12 and R13).


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OBF -FBX - 3DS FORMATS:
2 polygons resolution provided: Low & High polys.


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Saturday, March 10, 2012

Teeth Diagram 3D Model


Link

DESCRIPTION :
A very beautiful Teeth Diagram.

EACH ELEMENTS ARE MODELED SEPARATELY, so ideal for animation and understanding. 

This 3D model is built by keeping a CLEAN TOPOLOGY
Number of quadrangles: 31 492 quads
Number of triangles: only 42 tris
Number of Ngons: 0

BEAUTIFUL REALISTIC MATERIALS WITH HIGH RESOLUTION TEXTURES:
• Bone: 4 textures 8192x8192 px (Color, Bump, Diffusion, Displacement)
• Enamel: 3 textures 8192x8192 px (Color, Bump, Diffusion) and 1 texture 2048x2048 px (Displacement)
• Dentin: 3 textures 8192x8192 px (Color, Bump, Diffusion)
• Gingiva: 1 textures 8000x8000 px (Color) and 3 textures 2048x2048 px (Bump, Diffusion, Displacement)
• Gum: 4 textures 8192x8192 px (Color, Bump, Diffusion, Displacement)
• nerves: 4 textures 4000x4000 px (3 Color, 1 Bump)
• pulp: procedural material
CLEAN UV TEXTURE MAPPING to get less distortion as possible.

C4D FORMAT: 
Native format is Cinema 4D v13
Most of materials have Subsurface scattering for perfect rendering details and realism.



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OBF -FBX - 3DS FORMATS: 
SSS translucent effect is only available for native format (c4d v13), so to get more realism you have to recreate your own SSS Translucent channel in your own software.

You probably have to redefine path or re-import textures in their own channels and choose UV mapping projection.
Displacement technique is used , but you can decide to use classical subdivision without displacement if you prefer (see difference in last thumbnail).


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Diamond 3D Model


Link

DESCRIPTION :
Respect of the Diamond strucure.
Shape is built with bevel to get more realism.

Number of quadrangles: 1291 quads
Number of triangles: 64 tris
Number of Ngons: 0

This object is built by keeping a clean topology.

C4D FORMAT: 
Native format is C4D 11.5.
The scene is provided with caustics/reflections.
Materials are procedural.

OBF -FBX - 3DS FORMATS: 
No materials or textures are provided, because the file comes from a native C4D file (material was procedural in cinema 4D).


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Snail 3D Model - Updated


Link

DESCRIPTION :
This 3D model is built by keeping a CLEAN TOPOLOGY
Number of quadrangles: 3 732 quads
Number of triangles: only 22 tris
Number of Ngons: 0

BEAUTIFUL REALISTIC MATERIALS WITH HIGH RESOLUTION TEXTURES:
• Body: 3 textures 8192x8192 px (Color, Normal, Displacement)
• Shell: 4 textures 8192x8192 px (Color, Normal, Displacement, Specular)
CLEAN UV TEXTURE MAPPING to get less distortion as possible.

C4D FORMAT: 
NATIVE FORMAT IS CINEMA 4D R13
Materials have Subsurface scattering for perfect rendering details and realism.

OBF -FBX - 3DS FORMATS: 
SSS translucent effect is only available for native format (c4d v13), 
so to get more realism you have to recreate your own SSS Translucent channel in your own software.
You probably have to redefine path or re-import textures in their own channels and choose UV mapping projection.
Displacement technique is used here.


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